Playing External Audio Files
There are a lot of similarities in playing external audio file as there is in importing external images and SWF files.
You will need to create a Sound object (which has properties and methods for working with audio files) and a URLRequest object to load the audio file.
var mySound:Sound = new Sound();
mySound.load(new URLRequest("mySong.mp3"));
mySound.play();
Stoping a Sound from Playing
However, we do not have the ability to stop the audio file from playing if we need it to. Therefore we add a SoundChannel object, and assign the channel the result of playing the audio file.
var mySound:Sound = new Sound(); var myChannel:SoundChannel = new SoundChannel();
mySound.load(new URLRequest("mySong.mp3"));
myChannel = mySound.play();
This will allow us to use the myChannel.stop() method when we want to stop the audio file from playing.
Pausing a Sound
To pause a sound, we have to know where is was in the playback, so it can be continue from that location. We will need to add a new variable to store that information.
var mySound:Sound = new Sound(); var myChannel:SoundChannel = new SoundChannel(); var lastPosition:Number = 0; // set up a variable to store the playback location
mySound.load(new URLRequest("mySong.mp3"));
myChannel = mySound.play(); function onPauseClick(e:MouseEvent): void { lastPosition = myChannel.position; // store where the audio file stopped
myChannel.stop(); } function onClickPlay(e:MouseEvent):void{
myChannel = mySound.play(lastPosition); // resume playing from the last position
}