Overview of the main GameMaker Interface Layout areas:
Right-hand panel:
For assets (fonts, notes, objects, rooms).
Quick access panel (already open):
For favoriting items, rooms, and room orders.
Left-hand inspector panel:
For examining elements like player objects, enemy objects, rooms, and tiles.
Work area (Workspace one):
The main editing space with tabs for code, tiles, object editing, and sprite editing.
Bottom panel/tabs:
For output, search results, and source control.
Configuring the Code Editor Version:
Before proceeding,you want to switch to the newer code editor:
Navigate to “File” > “Preferences” > “Code Editor 2.”
The “enabled” checkbox (likely unchecked by default) should be checked.
Adjusting Font Size and Theme (Optional but Recommended): Before restarting, I recommend going to “Theme” in preferences to change the default font size from 10 to 12 or 14 for better readability. Other color settings are left at default, but you can change them if you want to.
Restarting GameMaker Studio (If Code Editor Changed): If the “enabled” checkbox for Code Editor 2 was unchecked and subsequently checked, the user must restart GameMaker Studio for the change to take effect.
Getting Familiar with GameMaker Studio’s Interface was originally found on Access 2 Learn